Nuke

File I/O SDK Updates

ARRIRAW SDK 6.2.3.0

The sharpening range from -5 to +5 has been extended to +35 and offers a stronger resharpening option. This feature is intended for multi-camera productions.

• Fixed symbols that were not exported in Linux and Mac builds.

• Fixed bug in processing ALEXA Mini footage with input container format 16:9.

• Fixed usage of cuda function when rendermode isn’t GpuCuda.

• Fixed possible OpenCL crash in clEnqueueReleaseGLObjects.

Avid DNxCodec 2.6.2.31

Update to the latest SDK for DNxHR and DNxHD (.mov and .mxf) reading and writing.

• ID 357576 — DNxHD: Using AMD CPUs to read and write DNxHD .mov files caused Nuke to crash.

• ID 426404 — DNxHR: Reading alpha channels in DNxHR .mov files is now supported.

• ID 466457 — DNxHR: Reading and writing alpha channels in DNxHR .mxf files is now supported.

Hiding Tab Names and Controls

You can hide the names and control buttons of tabs, as you may not need them with all panels, such as the Toolbar panel. To hide the names and controls on tabs, click the content menu button in the top-left corner of the tab, and disable Show Tabs.

You can show the names and controls on tabs again by moving the cursor over the top of the pane area until the top edge of the pane highlights, right-click to open the content menu, and select Show Tabs.

Saving and Loading Workspaces

After you have customized a workspace and you are happy with it, you can save it by selecting Workspace > Save Workspace… You are then asked to name it. After saving it, your custom workspace appears in the Workspace dropdown under the existing default workspaces. Select it from the dropdown to load it.

Workspaces are saved in your .nuke file under Workspaces > Nuke or NukeStudio, depending on which Nuke mode you’re currently using.

Note:  The location of the .nuke file varies by platform. See Loading Gizmos, NDK Plug-ins, and Python and Tcl Scripts for more detailed information.

Setting the Startup Workspace

When you launch Nuke, it opens in the workspace set in the Preferences. You can change the startup workspace to any other default workspace or a custom workspace, by doing the following:

1.   Open the Preferences dialog by pressing Shift+S.
2.   In the Behaviors section, select Startup.
3.   Use the startup workspace dropdown to select the workspace you want Nuke to load on startup.

Сюжет и игровой процесс

Ваш герой – это коварный, здоровый и невозмутимый мужик, который в который раз возьмет свой нереально крутой автомат и будет уничтожать всю потустороннюю нечисть, которая осмелилась увезти с собой представительниц слабого пола. Ваш персонаж любит очень сильно ругаться во время выполнения своих миссий – он надевает очки, берет в рот жевательную резинку, таким образом подчеркивая в очередной раз свою невозмутимость. Возвращение вашего главного и уже знакомого героя ознаменовалось новыми графическими характеристиками, а также физические возможности персонажа реально повысились. Теперь одним выстрелом он может уничтожить не только отдельных пришельцев, но и сразу же целый космический звездолет. Таким образом, вы наверняка и без всяких сомнений сможете вернуть похищенных красавиц обратно на землю. Все основные действия игры Duke Nukem Forever, скачать через торрент которой может каждый посетитель нашего бесплатного игрового сервера, проходят на дамбе, которая является порталом, куда постоянно пытаются проникнуть сотни врагов в лице инопланетян. В игре вы увидите самые кровавые сцены – море трупов вам обеспечено, ведь в боевых операциях участвует такой безрассудный и безбашенный герой как ваш персонаж. Инопланетных агрессоров будет очень много, но вам все по плечу, ведь ваш герой уже не в первый раз спасет нашу Землю. Классная игра с неповторимой графикой и невероятным сюжетом. Для полной оценки гейплея вам сейчас же необходимо скачать Duke Nukem Forever через торрент, а это сделать сможет любой геймер, посещающий часто наш игровой торрент трекер. И еще запомните одно- лучше всего детям, не достигших совершеннолетнего возраста, не следует показывать все кровавые сцены игры

Обратите внимание на этот нюанс. Теперь кратко об особенностях процесса

Особенности Duke Nukem Forever

  • Новые транспортные средства передвижения представлены в этой замечательной игре – теперь ваш герой сможет перемещаться не только в бронированной машине, но и на самолете и на лодке он также сможет уничтожить достаточное количество врагов.
  • Можно вести просто размеренно свою жизнь в перерывах между боевыми операциями – ваш герой может поиграть в стритбол, может просто посетить игровые клубы, а может на досуге почитать свою любимую газету или журнал- ему разрешено все, поскольку он действительно крутой парень.
  • Для того, чтобы не терять форму есть возможность в игре посетить тренажерный зал, чтобы нарастить еще большую мышечную массу – тогда противник точно будет положен на лопатки.
  • Что касается оружия – можно просто выстрелить в лоб противнику из своего супер навороченного автомата, можно запустить ручную гранату в целый отряд оппонентов, а можно просто повеселиться и подложить свинью противнику, поставив много мин и гранат.
  • Можно просто поразвлечься с красивыми девушками, ведь о таком крутом герое мечтает каждая красотка, будь он то блондинка, либо брюнетка.
  • Но главная задача очевидна как всегда — уничтожить всех врагов и вернуть девушек обратно домой – в самый лучший мегаполис Америки.

На этой странице по кнопке ниже вы можете скачать Duke Nukem Forever через торрент бесплатно.

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

VFX Reference Platform 2020

The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. See https://www.vfxplatform.com/ for more information.

In addition to upgrading these core libraries, Nuke uses numerous third-party libraries, many of which were also upgraded. This is a broad and significant upgrade, that sees Nuke using the latest versions of technologies like Python and OpenEXR.

Library Upgrades

  • Boost → 1.70.0
  • FBX → 2020.1.1
  • Intel MKL → 2019.5.281
  • Intel TBB → 2019 Update 6
  • OpenEXR → 2.4.2
  • OpenSubDiv → 3.4.3
  • Ptex → 2.3.2
  • Python → 3.7.7
  • QT Python (Pyside) → 5.12.6 (with Patch)

Extended Monitor Out

We have extended the Monitor Out feature and unified the systems in Nuke and Nuke Studio, bringing a more stable and consistent experience across the Nuke family. This work brings many exciting new features into Nuke, including independent output transform controls, and the floating window, a separate display that can be viewed without a monitor out card. These additions will benefit artists working without a separate SDI out device as well as those who frequently use monitor out within the Nuke family.

As well as the valuable enhancements for Nuke users, stability, reliability and usability have all been greatly improved in the Nuke Studio workflow. The experience moving between the timeline and nodegraph when using the monitor out is also much smoother.

Monitor Out features (Nuke and Nuke Studio)

  • New Monitor Out node for selecting and controlling output devices
    • Supports floating window as well as AJA and BMD SDI/HDMI devices
    • Minimize floating window with application
    • Improved layout of video card resolution settings
      • Resolutions now grouped together in easy to use cascade menu
      • PsF formats added to BMD cards
    • Display of SDK and Driver versions for AJA and BMD devices
    • Online help provided in the Help button (?) of the Properties panel
  • New workspace added for quick access to Monitor Out strip
  • New overflow menu added to Monitor Out strip
  • New Preferences:
    • Viewer (Monitor Out)
    • Color Management

      OCIO preferences and Default Color Transforms added to Nuke

      preferences updated to include Monitor Out

    • Background color choice in floating window
    • Keep floating window on top
    • Control to disable VR headset devices

Monitor Out Features in Nuke (previously exclusive to Nuke Studio)

  • Floating Window
  • Output transform color settings are independent from the Viewer
  • Input Process activation independent from the Viewer
  • Gain and Gamma control activation independent from the Viewer
  • Buffer control activation independent from the Viewer
  • Flip the monitor output vertically

AJA Kona SDK Update

  • AJA SDK has been updated to 15.5.4
  • There may be AJA issues when using macOS 11.0 (Big Sur)

Note:  When testing this beta you will need to update the driver on your card to 15.5.3This unified software, driver and firmware package contains everything you need in order to start using your AJA video I/O hardware and includes enhancements.macOS Driver InstallerWindows Driver InstallerLinux Driver InstallerPlease read the AJA Desktop Software – Release Notes v15.5.3 for complete detail.

BMD Decklink SDK Update

  • BMD DeckLink SDK has been updated to 11.7
  • This update adds support for macOS 11.0 (Big Sur)

Note:  When testing this beta you will need to update the driver on your card to 11.7This unified software, driver and firmware package contains everything you need in order to start using your BMD video I/O hardware and includes enhancements.macOS Driver InstallerWindows Driver InstallerLinux Driver InstallerPlease read the BMD Decklink software — Release Notes v11.7 for complete detail.

HDR Display — macOS Only (Beta)

This beta includes the ability to enable HDR display workflows on macOS. If you’re running Nuke on macOS Catalina or Big Sur and have a compatible screen capable of displaying values above 1, you can view your projects with HDR luminance ranges using sRGBf in OCIO Color Management. You can also display images in the P3 gamut, giving more accurate color on wide gamut displays.

Note:  This feature requires a 2019 Mac Pro running macOS 10.15, or later, and a suitable display or a current generation iMac Pro, iMac or MacBook Pro with an HDR screen.

  1. On an Apple XDR, set the profile of your display to one of the HDR options in the OS System Display Preferences:

• Pro Display XDR (P3-1600 nits)

• Apple Display (P3-500 nits)

• HDR Video (P3-ST2084) — 1000 nits

On other monitors, enable the High Dynamic Range checkbox.

In the Preferences, open the Color Management > HDR section and check Enable macOS HDR Color Profile (Display P3) (Beta).

Note:  Enabling this control requires you to restart the application.

This control sets the Viewer colorspace to Display P3, so that the screen can display values above 1. This setting also applies the P3 colorspace to the following;

• All Viewers

• Node Graph

• Dope Sheet

• Curve editors

• Scopes

In the Viewer Properties, set the gl buffer depth to half-float or float to allow HDR values to display.
Set the Viewer Process to sRGBf using OCIO Color Management or provide your own extended color space. This ensures that the frame buffer is not clamped at 1.

To use the HDR Video (P3-ST2084) setting on the monitor, select an appropriate ST2084 Output Transform in the MonitorOut Properties or in the Viewer.

A further color space conversion is required to allow HDR images to display correctly. An example of how this can be achieved in Nuke can be seen using a gizmo created by a customer, Nick Shaw — the gizmo is available for download here: PQ-EDR_v101.gizmo

For more information on gizmos and how to use them, see Accessing Gizmos in Nuke.

Using this gizmo as an Input Process and setting the input process order to after viewer process renders the correct image in the Viewer.

The gizmo also contains a slider called Normalization (nits). This allows you to set the PQ nit value which is normalized to 1.0. This is useful, for example, to prevent clipping of a 1000 nit PQ signal on the 16″ MacBook Pro’s 500 nit display.

USD — Camera, Lights, and Axis

Nuke 13.0 introduces the ability to load Camera, Light and Axis data from a .usd file via the relevant native 3D nodes in Nuke. This means if you’ve started using USD elsewhere in your pipeline, you can continue to use it to carry the data you need directly into Nuke without converting to a different format.

Each node includes UI and Scenegraph improvements to help with working with USD data, while still allowing artists to continue with familiar workflows. The extensions to the nodes are open source so that pipelines can further extend and customize these nodes for their unique USD setup.

  • Ability to load USD camera data into Nukes native Camera node
  • Ability to load USD light data into Nukes native Light node

Note:  Only Point, Spot, and Directional lights are supported.

Ability to load USD data into Nukes native Axis node and use a selected prim’s position data to populate the Axis node knobs
USD version upgrade to 20.08

Saving Preferences

Nuke stores your preference settings in a file called preferences12.2.nk, which resides in your .nuke directory. The location of this is dependent on your operating system.

• Linux: /home/login name/.nuke

• Mac: /Users/login name/.nuke

• Windows: drive letter:\Users\login name\.nuke

Note:  On Windows, .nuke resides in the directory pointed to by the HOME environment variable. If this variable is not set (which is common), the .nuke directory is under the folder specified by the USERPROFILE environment variable.

Each Nuke user can maintain his or her own unique settings. After making a change in the Preferences dialog, you can simply click OK to save and close your preferences. If you click Cancel, any changes that you made are not saved.

To save your preferences

Make the desired changes inside the Preferences dialog, then click OK. Nuke writes the new settings to preferences12.2.nk file, which you can find in the .nuke directory:

• On Windows: The .nuke directory can be found under the directory pointed to by the HOME environment variable. If this variable is not set (which is common), the .nuke directory is under the folder specified by the USERPROFILE environment variable — which is generally of the form drive letter:\Users\login name\

To find out if the HOME and USERPROFILE environment variables are set and where they are pointing at, enter %HOME% or %USERPROFILE% into the address bar inWindowsExplorer. If the environment variable is set, the folder it’s pointing at is opened. If it’s not set, you get an error.

• On Mac: /Users/login name/.nuke

• On Linux: /users/login name/.nuke

Your new preferences remain in effect for the current and all subsequent sessions.

File I/O SDK Updates

ARRIRAW SDK 6.2.3.0

The sharpening range from -5 to +5 has been extended to +35 and offers a stronger resharpening option. This feature is intended for multi-camera productions.

• Fixed symbols that were not exported in Linux and Mac builds.

• Fixed bug in processing ALEXA Mini footage with input container format 16:9.

• Fixed usage of cuda function when rendermode isn’t GpuCuda.

• Fixed possible OpenCL crash in clEnqueueReleaseGLObjects.

Avid DNxCodec 2.6.2.31

Update to the latest SDK for DNxHR and DNxHD (.mov and .mxf) reading and writing.

• ID 357576 — DNxHD: Using AMD CPUs to read and write DNxHD .mov files caused Nuke to crash.

• ID 426404 — DNxHR: Reading alpha channels in DNxHR .mov files is now supported.

• ID 466457 — DNxHR: Reading and writing alpha channels in DNxHR .mxf files is now supported.

High DPI Support

Nuke supports high definition displays, automatically scaling the interface using the operating system’s scaling settings. On Linux operating systems, scaling is currently disabled by default. You can enable automatic scaling by setting the QT_AUTO_SCREEN_SCALE_FACTOR environment variable to 1.

Note:  Auto-scaling in some multi-screen setups causes the interface to scale incorrectly when moving from lower resolution screens to higher resolution screens. This is possibly a symptom of the way Qt calculates screen scale.To avoid this issue, we recommend always placing your physical screens with the highest resolution on the far left-hand side of the setup.

Alternatively, you can set the screen scaling factor manually using the QT_SCALE_FACTOR environment variable to force scaling to 1, 1.5, or 2. The recommended scaling factor is 1.5.

In multi-monitor setups, you can manually scale the interface independently by screen using the QT_SCREEN_SCALE_FACTORS variable. Scaling uses the same recommended factors, separated by ; (semicolon). For example, QT_SCREEN_SCALE_FACTORS=»1.5;1″ where the first monitor is higher resolution than the second.

See Environment Variables for more information about setting environment variables.

HieroPlayer Flipbook and Fast Launch

Nuke 12.1 includes the ability to use HieroPlayer as a flipbook tool for Nuke and NukeX, giving artists more control when comparing different versions of their work. HieroPlayer auto-detects the OCIO config and Viewer colorspace coming from the Nuke script and sets up the files being reviewed correctly, whether you are working on a single script or in multiple scripts at one given time. HieroPlayer can be set as the Flipbook in the UI and in the Preferences.

The launch speed of HieroPlayer has also been improved across all operating systems to improve the overall experience of using HieroPlayer as a flipbook tool.

Extended Monitor Out

We have extended the Monitor Out feature and unified the systems in Nuke and Nuke Studio, bringing a more stable and consistent experience across the Nuke family. This work brings many exciting new features into Nuke, including independent output transform controls, and the floating window, a separate display that can be viewed without a monitor out card. These additions will benefit artists working without a separate SDI out device as well as those who frequently use monitor out within the Nuke family.

As well as the valuable enhancements for Nuke users, stability, reliability and usability have all been greatly improved in the Nuke Studio workflow. The experience moving between the timeline and nodegraph when using the monitor out is also much smoother.

Monitor Out features (Nuke and Nuke Studio)

  • New Monitor Out node for selecting and controlling output devices
    • Supports floating window as well as AJA and BMD SDI/HDMI devices
    • Minimize floating window with application
    • Improved layout of video card resolution settings
      • Resolutions now grouped together in easy to use cascade menu
      • PsF formats added to BMD cards
    • Display of SDK and Driver versions for AJA and BMD devices
    • Online help provided in the Help button (?) of the Properties panel
  • New workspace added for quick access to Monitor Out strip
  • New overflow menu added to Monitor Out strip
  • New Preferences:
    • Viewer (Monitor Out)
    • Color Management

      OCIO preferences and Default Color Transforms added to Nuke

      preferences updated to include Monitor Out

    • Background color choice in floating window
    • Keep floating window on top
    • Control to disable VR headset devices

Monitor Out Features in Nuke (previously exclusive to Nuke Studio)

  • Floating Window
  • Output transform color settings are independent from the Viewer
  • Input Process activation independent from the Viewer
  • Gain and Gamma control activation independent from the Viewer
  • Buffer control activation independent from the Viewer
  • Flip the monitor output vertically

AJA Kona SDK Update

  • AJA SDK has been updated to 15.5.4
  • There may be AJA issues when using macOS 11.0 (Big Sur)

Note:  When testing this beta you will need to update the driver on your card to 15.5.3This unified software, driver and firmware package contains everything you need in order to start using your AJA video I/O hardware and includes enhancements.macOS Driver InstallerWindows Driver InstallerLinux Driver InstallerPlease read the AJA Desktop Software – Release Notes v15.5.3 for complete detail.

BMD Decklink SDK Update

  • BMD DeckLink SDK has been updated to 11.7
  • This update adds support for macOS 11.0 (Big Sur)

Note:  When testing this beta you will need to update the driver on your card to 11.7This unified software, driver and firmware package contains everything you need in order to start using your BMD video I/O hardware and includes enhancements.macOS Driver InstallerWindows Driver InstallerLinux Driver InstallerPlease read the BMD Decklink software — Release Notes v11.7 for complete detail.

Miscellaneous Enhancements

• ID 158422/199269 — FrameHold: A new Set to Current Frame button has been added to the Properties panel.

• ID 421243 — Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.

• ID 457334 — CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Hiero 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.

USD — Camera, Lights, and Axis

Nuke 13.0 introduces the ability to load Camera, Light and Axis data from a .usd file via the relevant native 3D nodes in Nuke. This means if you’ve started using USD elsewhere in your pipeline, you can continue to use it to carry the data you need directly into Nuke without converting to a different format.

Each node includes UI and Scenegraph improvements to help with working with USD data, while still allowing artists to continue with familiar workflows. The extensions to the nodes are open source so that pipelines can further extend and customize these nodes for their unique USD setup.

  • Ability to load USD camera data into Nukes native Camera node
  • Ability to load USD light data into Nukes native Light node

Note:  Only Point, Spot, and Directional lights are supported.

Ability to load USD data into Nukes native Axis node and use a selected prim’s position data to populate the Axis node knobs
USD version upgrade to 20.08

Miscellaneous Enhancements

• ID 158422/199269 — FrameHold: A new Set to Current Frame button has been added to the Properties panel.

• ID 421243 — Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.

• ID 457334 — CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.

Hiding Tab Names and Controls

You can hide the names and control buttons of tabs, as you may not need them with all panels, such as the Toolbar panel. To hide the names and controls on tabs, click the content menu button in the top-left corner of the tab, and disable Show Tabs.

You can show the names and controls on tabs again by moving the cursor over the top of the pane area until the top edge of the pane highlights, right-click to open the content menu, and select Show Tabs.

Saving and Loading Workspaces

After you have customized a workspace and you are happy with it, you can save it by selecting Workspace > Save Workspace… You are then asked to name it. After saving it, your custom workspace appears in the Workspace dropdown under the existing default workspaces. Select it from the dropdown to load it.

Workspaces are saved in your .nuke file under Workspaces > Nuke or NukeStudio, depending on which Nuke mode you’re currently using.

Note:  The location of the .nuke file varies by platform. See Loading Gizmos, NDK Plug-ins, and Python and Tcl Scripts for more detailed information.

Setting the Startup Workspace

When you launch Nuke, it opens in the workspace set in the Preferences. You can change the startup workspace to any other default workspace or a custom workspace, by doing the following:

1.   Open the Preferences dialog by pressing Shift+S.
2.   In the Behaviors section, select Startup.
3.   Use the startup workspace dropdown to select the workspace you want Nuke to load on startup.

Version Linking

Version Linking allows linking and unlinking of source clip versions between project bin clips and shots in a sequence that reference a clip. You can define if a shot is linked to its source clip or not, and we’ve introduced three new states to bin clips: Linked, Unlinked and Mixed. Two new states govern shots: Linked or Unlinked.

These states are indicated by an icon on the clips that have been unlinked and there is a new column in the Project bin and spreadsheet view for Version and Link Status. Bin clips can be set as Linked or Unlinked on import using the Preferences > Project Defaults > General > Link bin and track item version.

See Version Linking for more information.

Music MP3 Downloader 5.2.9.2 [2011, Менеджер закачек]

Год выпуска: 2011Жанр: Менеджер закачекРазработчик: CopyrightСайт разработчика: http://www.music-mp3-downloader.comЯзык интерфейса: АнглийскийПлатформа: Windows 2000, XP, Vista, 7Системные требования: Интернет соединениеОписание: Music MP3 Downloader — отличная программа, которая позволит вам элементарно просто загружать бесплатно более 100 миллионов MP3 из крупнейших сетевых серверов. Утилита обеспечивает прямой доступ к бесплатной музыке. Этот mp3 загрузчик надолго обеспечит Вас музыкальными композициями. В мире существуют тысячи групп и исполнителей, предлагающих свое творчество бесп …

Программы / Интернет и сети / Браузеры, Менеджеры загрузки
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Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

Project / Comp Menu¶

The main NIM menu within NukeStudio has two main categories:

The NIM Project menu contains file operations to load, save, and version NukeStudio project files to NIM.

Open

Use OPEN to load an existing NIM version.

NIM will automatically handle path translations for files saved using different operating systems.

The following steps outline the workflow to open a file:

  1. Job:
  2. Show:
  1. Task:
  2. Basenames:
    • The available basenames for the selected task appear in the basename list.

    • Select the desired basename from the list

    • Choosing a basename will load all working versions in the versions list.

  3. Versions:
    • The version list displays the version file name.

    • Select the working version from the Version list.

    • Click the OPEN button to load the version.

Save As

Use SAVE AS to:
  • Start a new basename

  • Save a project file into an existing basename

Follow these steps to save a file:

  1. Project:
  2. Job:
  3. Server:
  4. Show:
  5. Task:
    • Tasks show all tasks that have been made available to the current application. This is defined in the Task Types Administrative section of NIM

    • Select the Task type from the Task dropdown.

  6. Basenames:
    • A list of available basenames are displayed.

    • To save into an existing basename:
      • Select the basename from the basename list

      • Enter a comment in the Note field

      • Click SAVE AS
        • The filename will be named automatically and versioned up in the current basename.

        • The version information will be logged into NIM on the corresponding Show including:
          • Filename

          • File Path

          • Owner

          • Date

          • Version

          • Note

    • To create a new basename:
      • Enter a Tag to append to the basename ( OPTIONAL )

      • Enter a comment in the Comment field

      • Click Save Project
        • A new folder with the Task Folder name will be created under the NIM SHOW_ROOT

          Task Folder names are defined in the Task Types Administrative section of NIM

        • A new folder will be created for the basename under the Task Folder with the basename as the name

        • All versions of this basename will be saved to the basename folder

        • The file will be named according to the following convention
          • File naming is defined as:
          • Adding a tag to a basename will append the tag in the following convention:
        • The version information will be logged into NIM on the corresponding Show including:
          • Filename

          • File Path

          • Owner

          • Date

          • Version

          • Note

Version Up

  • To version up a file that is already part of a NIM version stream, choose VERSION UP from the NIM menu.

  • A dialog box will appear with the currently selected project to be saved and an entry to add a note.

  • Enter the note and click OK.

Студия Foundry Nuke 11.2v5 macOS

Сила компоновки NukeX, а также многодорожечная редакционная шкала Hiero, позволяющая вам соответствовать, просматривать, редактировать и даже создавать и отображать композиции с временной шкалы. Nuke Studio дает руководителям и художникам более творческий контроль

Уникальная и бесшовная комбинация визуальных эффектов, редакционной шкалы времени и обзора, NUKE STUDIO позволяет создавать композитные, соответствующие, редактировать, корректировать цвета, добавлять эффекты и воспроизведение на 4K. Благодаря этому сквозному решению вы можете запускать весь проект с одного рабочего стола. Будучи руководителем или руководителем группы, мощные механизмы совместной работы NUKE STUDIO позволяют вам распространять снимки, легко управлять и просматривать версии, делиться комментариями и делать настройки и корректировки в рамках одного сплоченного пакета.

Композиция и многое другое

Благодаря полной мощности встроенного в NUKEX компоновке на основе узлов, NUKE STUDIO включает в себя все инструменты, необходимые для выполнения работы, независимо от того, работаете ли вы самостоятельно или как часть команды.

Полный онлайн-инструментарий для редактирования

Благодаря многопроходной редакционной шкале, интуитивно понятные и знакомые редакционные инструменты NUKE STUDIO быстро выполняют свою работу, независимо от того, редактируете ли вы набор, соответствуют ли он онлайн или просто выбиваете быстрые изменения.

Совместный контроль

Создавайте и делитесь сценариями NUKE, сотрудничайте с аннотациями, легко управляйте версиями и каждый раз делайте хитрости. С NUKE STUDIO обработка нескольких кадров в команде — легкий ветерок.

Гибкий к ядру

По своей сути NUKE STUDIO делится гибкостью NUKE, имея возможность создавать собственные инструменты на временной шкале, API Python и бесшовную интеграцию с другими членами семейства NUKE.

Скорость и эффективность

Работайте быстро и интерактивно с передовыми инструментами NUKE, ускорением GPU и рабочими потоками жидкости. Все, что нужно для быстрой работы, встроено и готово к работе.

Мощность и производительность

NUKE STUDIO, созданная для удовлетворения потребностей современной производственной работы, предлагает непревзойденный уровень мощности и уверенности в том, что вы — команда с предельным сроком или одна с клиентом.

Совместимость: macOS 10.12 или новее

Веб-сайт: https://www.foundry.com/products/nuke

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

Blink Particles

For Nuke 12.1 we have added the ParticleBlinkScript node. This node works in a similar way to the BlinkScript node but allows you to write Blink scripts which operate on particles. This enables you to write your own Particle nodes, to create the specific behavior you need.

Additionally, we are providing some example particle gizmos, all of which have been written with ParticleBlinkScript. This adds new behavior and functionality to the Particle system, and each node has the ParticleBlinkScript script available as a teaching tool.

See Using the ParticleBlinkScript Node for more information.

File I/O SDK Updates

ARRIRAW SDK 6.2.3.0

The sharpening range from -5 to +5 has been extended to +35 and offers a stronger resharpening option. This feature is intended for multi-camera productions.

• Fixed symbols that were not exported in Linux and Mac builds.

• Fixed bug in processing ALEXA Mini footage with input container format 16:9.

• Fixed usage of cuda function when rendermode isn’t GpuCuda.

• Fixed possible OpenCL crash in clEnqueueReleaseGLObjects.

Avid DNxCodec 2.6.2.31

Update to the latest SDK for DNxHR and DNxHD (.mov and .mxf) reading and writing.

• ID 357576 — DNxHD: Using AMD CPUs to read and write DNxHD .mov files caused Nuke to crash.

• ID 426404 — DNxHR: Reading alpha channels in DNxHR .mov files is now supported.

• ID 466457 — DNxHR: Reading and writing alpha channels in DNxHR .mxf files is now supported.

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